Author Topic: Residence Commands  (Read 388 times)

Alexi

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Residence Commands
« on: September 25, 2011, 12:30:38 pm »
Hello here is list of Our server residence commands.

Residence commands:

Selection Commands
    Use bone to select residence two points!
    /res select chunk - Select a whole chunk for protection.
    /res select expand [amount] - Expand selection in direction your looking.
    /res select size - show selected area size
    /res select shift [amount] - Shift selection in direction your looking.
    /res select vert - expand selection from sky to bedrock

Creation Commands


    /res area [add/remove/replace] <residence> [areaID] - Add or remove areas to the residence.
    /res create [ResidenceName] - create a residence
    /res remove [ResidenceName] - remove a residence
    /res removeall - remove all your residences (since 2.3.3)
    /res subzone <ResidenceName> [SubZoneName] - create a subzone in your residence. You must be the owner to do this.

Info Commands

    /res area list [residence] - list areas within a residence
    /res area listall [residence] - list areas and their coordinates for a residence
    /res current - show residence you're currently in (since 2.3.3)
    /res info <ResidenceName> - get info on a residence, leave off <ResidenceName> to view info on the one your standing in.
    /res list - list residences you own
    /res listall - list all residences
    /res limits - list all important limitations
    /res sublist - list all subzones in current residence (since 2.3.3)
    /res version - list plugin version information

Utility Commands

    /res default [residence] - Restores residence to default flags.
    /res give [residence] [player] - Gives residence to another player. Player must be online and you have to own the residence.
    /res lists - Predefined residence permission lists, do '/res lists' for details.
    /res message [residence] [enter/leave] [message] - sets a enter or leave area message. You can ommit <residence> to use the one your standing in.
    /res message [residence] remove [enter/leave] - removes a enter or leave message.
    /res mirror [source] [target] - mirrors permissions from one residence to another. You must be owner of both to do this.
    /res rename - [OldName] [NewName] Rename a residence. For subzones, OldName must the the full name(parent.subzone), while NewName is only the new name.
    /res renamearea [residence] [OldName] [NewName] - Rename a physical area attached to a residence.
    /res tp [residence] - teleport to a location
    /res tpset - set the teleport location in your residence.
    /res unstuck - moves you outside the protected area your in

Market / Economy Commands

    /res lease [renew/cost] [residence] - renew / show cost of renewing a residence. Cost only applies if using iConomy.
    /res market list - view the list of residences for sale
    /res market info [residence] - view info on a residence for sale.
    /res market sell [residence] [amount] - put up a residence for sale.
    /res market unsell [residence] - stop selling a residence.
    /res market buy [residence] - buy a residence.
    /res market rentable [residence] [cost] [days] <repeat:t/f> - Make a residence rentable for [days] number of days at a time, at [cost] for that time period. If <repeat:t>, the residence will be rentable again automatically at the expire of the current renter.
    /res market rent [residence] <repeat:t/f> - rent a residence, if repeat is true the residence will be re-rented upon expire automatically as long as the owner has <repeat:t> for the rentable.
    /res market release [residence] - remove a residence from rent or rentable status.

Flag Commands, to add someone to your residence.

    /res gset <ResidenceName> [GroupName] [flag] [true/false/remove] - set flags on different groups
    /res lset <ResidenceName> [blacklist/ignorelist] [material] - add/remove a material from the residence's blacklist / ignorelist.
    /res lset <ResidenceName> info - list the Residence's blacklist/ignorelist settings.
    /res pset <ResidenceName> [PlayerName] [flag] [true/false/remove] - set flags on different players
    /res set <ResidenceName> [flag] [true/false/remove] - set flags on residences.
Flags are listed here:

<admin>
   Allows or disallows player to set flags on the Residence. True = allowed, false = disallowed. Defaults to false.
Can only be given to a player and not set as a residence flag.
<animals>
   Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Animals include: Chicken, Cow, Pig, Sheep, Wolf.
<bucket>
   Controls use of bucket. True = allows use, false = prevents use.
<build >
   Controls building permission (placing and breaking). True = allows building, false = prevents building.
<container>
   Controls ability to access anything with an inventory: chests, dispensers, furnaces. True = allows access, false = prevents access.
<creeper>
   Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks.
Does not prevent creepers spawning.
<damage>
   Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage.
Does not stop block damage.
<destroy>
   Controls ability to break blocks. True = allows block breaking, false = prevents block breaking.
Overrides 'build'.
<firespread>
   Controls fire spread. True = allows firespread, false = prevents firespread.
<flow>
   Controls whether or not liquid flows are allowed. True = allows, false = disallows.
Is overridden by 'lavaflow' and 'waterflow'.
<healing>
   Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.
<ignite>
   Controls fire ignition. True = allows ignition, false = prevents ignition.
<lavaflow>
   Controls whether lava can flow. True = lava flows normally, false = lava does not flow from source block.
Overrides 'flow'.
<monsters>
   Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.
<move>
   Controls whether player/group can move inside the residence. True = normal movement, false = denies entry.
<piston>
   Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons.
<place>
   Controls ability to place blocks. True = allows block placing, false = prevents block placing.
Overrides 'build'.
<pvp>
   Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
<subzone>
   Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false.
If set on a residence, allows or disallows subzones of the residence.
<tnt>
   Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks.
Does not prevent TNT placing or breaking.
<tp>
   Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
<use>
   Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable.
<waterflow>
   Controls whether water can flow. True = water flows normally, false = water does not flow from source block. Overrides 'flow'.


« Last Edit: September 25, 2011, 12:36:30 pm by Alexi »

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